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3D Content Interoperability with Topology-Free Modeling

Nvidia

This makes them inoperable with multiple platforms in the metaverse. This makes them inoperable with multiple platforms in the metaverse. It enables developers to create, export, and stream one model into multiple platforms simultaneously–and in multiple levels of detail–with the model topology generated automatically.

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New report shows game investment slowdown

Game Daily

The most active sectors by value were technology (24 percent), followed by mobile and esports (19 percent each), mobile cloud gaming (18 percent) and console / PC (15 percent). Other companies that attracted investment include esports production company Nodwin Gaming ($28 million), mobile MMO developer Madngine ($22.5

Esports 52
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Game7 issues comprehensive report on Web3 gaming

Game Daily

Genres and platforms The biggest genres in terms of investment were sports ($1B), MMOs ($1B), RPGs ($0.7B), and action games ($0.3B). Games are equally distributed among platforms – roughly 40 percent each among mobile, PC, and browser games, with about 20 percent launched across multiple platforms.

Games 52
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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

Another example of changing priorities and consolidating resources can be seen in the partnership between Polygon and IMX. Polygon has a huge ecosystem of games, art collections, big retail brands (like Starbucks), and so many more. Forcing your players to download a launcher for just one game can only go so far.

Games 52
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Also, apart from its art outsourcing services, it offers cross-platform porting, AI, and web development. Specialties: – Concept Art, 3D Art, 3D Art, Illustration, Promo Art, 3D Animation, 2D Animation, Mobile Games, Video Games, UI, and Social Networks. Winking Corporation. Keywords Studio. AAA Game Art Studio.

Art 52
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Creating Your First 3D Character Animation in Unity 

iXie gaming

The ability to imbibe emotions into the animation and produce an immersive visual experience is achieved through the Unity game engine, the choice of 61% of developers surveyed using it, and the second most popular choice as a mobile ad network. Unity offers a comprehensive platform for crafting lifelike 3D animations.

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Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0

Mircosoft Game Dev

The rationale for the OpenGL ES 3 renderer was having a single codebase for targeting all platforms: Desktop Linux, Windows, macOS. Poor mobile support. On Android, it is supported in most of the mobile devices in the market. backend that will make Godot work great on mobile again. The rationale behind OpenGL ES 3.0.

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