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Triband finds the absurd in mundane things “You never expect a car to have legs”

PreMortem.Games

So, when a studio makes games that turn everyday, mundane activities into grotesque acts of cartoon foolery, can you really expect an everyday, mundane interview with the co-founder/creative director? Golden horse According to Garbos the Triband team consists of ‘35 human people plus 1 golden horse’. We also have an internal band.

Baking 104
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

I gave a talk on games and meaning at GDC 2023, which is now available on YouTube: However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser. Note that if Barbados beats Grenada, there will be a three-way tie.

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

We interviewed via Discord direct messages which have been lightly edited for clarity and flow. This is the first of two posts. This interview is broken into four parts: Who is Emelie? Brandon: Thank you very much for agreeing to interview! Editor Note: Protospiels are really good for prototyping.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021. The most epic public post-mortem ever.

Art 59
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Some people attend as designers and some people attend as play-testers. Nestled in a small recreation center in a park in the quiet part of Atlanta was a nexus of gaming creativity. Click here.

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The Growing Use of VR in Language Learning Games

iXie gaming

Role-playing games: VR technology can also be used to create role-playing games that allow learners to practice their language skills in realistic situations, such as a job interview, a doctor’s appointment, or a social gathering.

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Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

Welcome to a Godot showcase developer interview! This week, we interviewed Ben Kurtin about his experience developing and releasing a VR recreation of the hit rhythm game Friday Night Funkin'. My secondary hobbies are graphic design and video creation, both of which are evident based on my social media.