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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. Rapid integration, requiring only a few days. What are the pain points of H5/Webview?

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Elena Grigorian on My.Games: Strengths, Challenges, and Future

Deconstructor of Fun

More than 50 games in the pipeline, at least 10 games per year at the latest stage of development. Present on PC, Mobile, and Console. Shifting gears from the numbers, 2023 marked a significant expansion for My.Games. Shifting gears from the numbers, 2023 marked a significant expansion for My.Games.

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Blockbuster Games Failed to Grow the Market - What Next?

Deconstructor of Fun

In this blog post, we'll delve into the underlying factors contributing to this stagnation, examining issues ranging from market saturation and competition to changing consumer behaviors and industry practices. PC games grew driven by dominating live service franchises and a slew of innovative AA titles. Yet this did not materialize.

Console 59
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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

However, very little has been written or yet discussed about how such a platform needs to work. Tim Sweeney, the CEO and founder of Epic Games, has been one of the few vocal critics of Apple and Google for misusing “monopolistic” positions of power on their respective mobile phone platforms. You see, Tim Sweeney is a conservationist.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Written by Enrico D'Angelo Enrico was VP of Product at Activision Publishing running the Free to Play game portfolio and is currently a VP of Product at Roblox. I can’t think of a better time to reflect back on this project’s history and its legacy, as arguably one of the most influential Call of Duty products ever made.

Content 52
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Why Pokemon Unite Hasn’t Reached the Top (yet?)

Deconstructor of Fun

Yet they are not that difficult to get greenlight because of the multi-billion-Dollar success of the Honour of Kings and League of Legends (PC). And it’s also not that difficult to get the talent to build these games as we developers want to make MOBAs because we love playing them on PC. But that’s only the high-level picture.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

a mobile and PC games studio located in Southern California. What are the biggest challenges and mistakes made by early stage companies when first attempting to scale? How does Supercell become Supercell, Playtika become Playtika, or EA become EA? And most recently Travis founded Carbonated Inc. Carbonated also raised an $8.5M

Games 52