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Axmol-2.0 released

Cocos

API changes: CHANGED: The prototype of ProgramManager::registerCustomProgram was changed ADDED: ProgramManager::loadProgram REMOVED: ProgramManager::getCustomProgram REMOVED: CommandBuffer::setLineWidth Rewrite console commands by powershell Many other improvements (A fork of Cocos2d-x-4.0) (A fork of Cocos2d-x-4.0) webp: 1.3.0 ==> 1.3.1

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What are game development jobs that most people have not heard of?

Ask a Game Dev

This can include creating shaders, working on the pipeline to keep assets within technical constraints, or any number of other roles involving art and programming. Prototype Artist - an art generalist who specializes in putting together usable art for a game prototype.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Paweł and I are teaching classes on simulations and game dev that are heavily based on Godot Engine mostly due to Godot being perfect for fast prototyping. Another thing that was quite useful is the option to quickly test shaders. We would like to make use of compute shaders and array uniforms in shaders.

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GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

Mircosoft Game Dev

Great 3d prototyping assets to help you develop games faster. Professional 3d character and modular level prototyping kit. The second goal, at €24,000 is a set of professional 3d assets to prototype all sorts of games, inspired by the Unreal mannequin and the look of levels made with Pro-Builder for Unity. Official Godot 3.1

Demo 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It is both designer and programmer-friendly allowing for quick prototyping and implementing of unique behaviors. Unity Technologies Assets. Addressables by Unity Technologies.

Asset 52
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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

A Godot voxel world prototype by Zylann, using his own OpenSimplex module which can now be replaced by the built-in implementation. But the true power of noise textures becomes available when used in combination with text shaders: Getting started. Example of a simple Terraria-like world generation using Simplex noise.

Texture 52
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Why I still use Unity

Radiator Blog

Unity's imperfect WebGL export is objectively more promising than Unreal publicly dropping web support in 2020 (not that Epic's web support was ever good anyway) I tried using UE4 already , learning enough to prototype basic game mechanics and build 90% art passed levels. I'm not an expert, but I've learned much more than a beginner.

Engine 40