Remove subscription-management-center
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How to make the jump from developing a game to running a game platform

AWS Games

The appeal to branch out comes from different directions, such as the need to create long-term engagement with players via subscription models rather than stand-alone sales, or direct sell to customers via their own online game store. Any change by itself is a challenge, and jumping head-first without much thought can come at a price.

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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

A couple of weeks as ago we had the pleasure to have Lloyd Melnick on the Deconstructor of Fun podcast to discuss the subscription business model. Since then, I’ve read Lloyd’s article “ Subscriptions: The new weapon in the game monetization arsenal ” half a dozen times and turned from a doubter of subscriptions into a believer.

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GameStop circles the drain

Game Daily

” Poor management GameStop also has an unenviable reputation for poor management of consumer-facing staff. I can make money on the gaming subscription, I can make money on video game ads. Your move to open more fulfillment centers has arguably failed due to top line pressures that aren’t going away.:

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How Mobile Gaming Could Come to an End

Deconstructor of Fun

According to our sources (management of top-grossing franchises), up to half of the revenue of a game can these days come through a webshop. Today the games industry is comprised of PC, console, and mobile games and further breaks down into three competing business models on each of the platforms: paid, free-to-play, and subscriptions.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Looking to the future, Cilingir noted an increased interest in subscription gaming services like Netflix and Google Play Pass, but also acknowledged that launching new games is tougher than ever, and urged game-makers to think more creatively than ever before when going to market.

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2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

Given how key games in the sub-genre rely heavily on subscription based monetization, Apple’s crackdown on subscriptions in February 2019 massively impacted revenues. It leveraged its hypercasual core game design to center its marketing videos around, while also showcasing its more RPG elements in a light and fun way.

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Learn How To Use Data to Build and Grow Hit Games - Part 1

Deconstructor of Fun

Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. GoPractice, offers an absolutely unique approach for training your product management chops, whether you’re you’re currently working as a product manager or training to be one.

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