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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What's new.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What’s new.

Beta 84
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Hero Wanted! Help fix the remaining issues for 3.0!

Mircosoft Game Dev

The first beta will be released shortly and then release candidates and stable. This is a great chance to be a hero and help close issues! We have marked many issues with the tag Hero Wanted. is in its final march towards a stable release, hopefully before year's end. Where to sign up.

Beta 52
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Main breakdown battle: human VS AI

Filmustage

Also after a long time of hard work we are happy to announce the beta-testing of the new Custom categories feature in the Filmustage software. We use different coloured markers to divide the script into practical elements of the production - this is called tagging. Art by @nadi_bulochka Why is script breakdown so important?

AI 52
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Steam Quirks For Developers

Tom Francis

Info like this tends to get passed around between established devs, at events and in closed circles, but newer devs and those excluded from these groups don’t get access to it. Info: as the developer, you have magic tagging powers. Info: giving testers a beta key takes the game off their wishlist. This is bad.

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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. beta 4 have been renamed in preparation for the addition of GLES3 batching, see this Pull Request ). The upcoming Godot 3.2.2 stable build.

Beta 52
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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

One of the most important forms of inventory interaction for mouse users, drag-dropping, is also preserved by automatically opening the inventory while dragging a part, then automatically closing it again after release, in case you want to put the item in your inventory. UI Layout selection menu coming to Cogmind Beta 13.

Demo 52