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Roguelike-Discord Integration Using Webhooks

Grid Sage Games

Roguelikes Discord Back in mid-2016 a couple of friends decided to make a new Discord server on the topic of roguelikes, and started asking relevant devs like myself to join. Current #cogmind channels on the Roguelikes server. What’s relevant for a roguelike? And where does this content go?

Feature 52
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Unique resource requirement : Unique resources can be a great balancing mechanic (be it via rarity, storage requirements, or other factors), and lots of roguelikes use them--think ammo types!--though While charging an item its charge countdown is shown in an adjacent part label, like so: Tag for an attached chargeable weapon.

Balance 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Zugzwang by Robert Yang This post details my process and intent for making my new release Zugzwang (pronounced in German like /ts'OOK-ts'VAHng/ ) a tactical sex dungeon roguelike cum ritual game. It's kind of like a sci-fi laser tag arena, but for gay sex. I first prototyped it back in 2019, but I didn't really know how to finish it.

Code 52
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Deathloop deconstruction / design thoughts

Radiator Blog

Heritage Gun" can switch between shotgun and rifle mode There are also "epic" tier guns with special modifiers -- silenced SMG, stealth pistol with auto-tagging radar nails, a rifle with exploding bullets, a revolver with poison gas bullets, etc. sorry if your game happens to crash, or you get a dreaded UI freeze. Loadout is 3 guns.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. That sure is a lot of damage… To Be Continued?

Balance 52