Remove tags vulkan
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Dev snapshot: Godot 3.0 alpha1

Mircosoft Game Dev

Does it support Vulkan? No, and there are no plans for Vulkan support for the time being. Vulkan being only relevant for a small fraction of our users, it's low priority for now. You can use the Q&A with the gdnative tag to mark your questions; karroffel will do all she can to help you get started.

Dev 52
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

our lead developer Juan Linietsky moved on to developing the upcoming Vulkan renderer for Godot 4.0 which will bring a new Vulkan-based rendering backend in lieu of the current OpenGL ES 3.0 / OpenGL 3.3 With the shift towards Vulkan for 4.0, working on the new Vulkan renderer for 4.0, in a separate branch.

Render 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

As the GLES3 renderer is being deprecated by Vulkan in Godot 4.0, RichTextLabel: Fix alignment bug with [center] and [right] tags ( GH-39164 ). GLES2 2D batching. The new 2D batching is only implemented for the GLES2 renderer, so if you use GLES3 you will not be able to benefit from it. Skeleton: Fix IK rotation issue ( GH-37272 ).

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

release with its new Vulkan-based renderer, our contributors lawnjelly and Clay ( clayjohn ) decided to give some more attention to the 3.2 RichTextLabel: Fix alignment bug with [center] and [right] tags ( GH-39164 ). The Dodge The Creeps C# demo running on the iOS Simulator. 2D batching for the GLES2 renderer.

Debug 52