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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’ve started the final 100 play-tests. This is a process I follow to ensure a game’s quality. Need help on your board game? On average, the game is average.

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4 Ways to Keep Promises on Really Complicated Projects

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. You don’t have to be 100% perfect, but if you’re reliable, people will notice, especially your customers. Need help on your board game? Just here for Highway s & Byways updates?

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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

Fastforward to September of 2022 and the game, Marvel Snap, is finally out globally after a considerable amount of time in soft launch. What I mean by that it is easy to pick up and play, which for a card game is no small feat. Most importantly, the game was and is performing! the TikTok company.

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A Crash Course in Board Game Marketing & Promotion

Brand Game Development

Self-publishing a board game is a long, drawn-out process. Some of this goes back to the process of creating your game, getting it manufactured, and raising funds. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. There is no perfect audience.

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

If you like it, you will love Naavik’s monthly Blockchain Games report! Executive Summary Sky Mavis’ mission is far more about spurring economic opportunity through play rather than about building an amazing game. The tokenomic element is still playing out.

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Guilty Gear Xrd

Sirlin

Starting by telling you about the art may seem superficial, and maybe it is, but the art in this game is so notable—such a breakthrough—that I think it deserves special attention. Guilty Gear Xrd is far and away the #1 best use of 3D that looks like 2D I have ever seen in a video game. Artwork Gameplay is what should matter.

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building a better drafting game

Interesting Choices

I've been fascinated by board games that revolve around drafting for years now, and in early 2011 I wrote a post on the pillars that make these games click. I touched upon it briefly in an October 2011 post that said it was improving steadily, and I've been working on it off and on (under the name Draftopolis) ever since.

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