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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers. She highlighted the shift from scheduled TV programs where TV was on between 4 pm and 10 pm when she was a child to on-demand content today. Now there are hundreds of millions.

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Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed

Game Errors

Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. billion and once again surpassed the revenue generated by the Movie and Music Industry combined. Global Games Market Revenue in 2022.

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. This idea was at the heart of the discussion on the 2nd of December 2023 at the AGW panel titled: The Importance of an Entrepreneurial Mindset and Business Support for Female Game Developers.

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Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

Chess has also become something of an esports sensation, which started after grandmaster Hikaru Nakamura coached streamer xQc on chess over Twitch and eventually led to the creation of a dedicated group of prolific streamers setting up an amateur chess tournament called Pogchamps on Chess.com.

Mobile 52
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Playtika goes from social casino to casual - and that’s not good

Deconstructor of Fun

As we look out to our plans for 2023, we will continue to increase marketing investment in our growth franchises while being disciplined and data-driven in how we allocate marketing capital. billion in September quarter but lowers outlook NCSoft invests $15M in Mysten Labs for Web3 gaming infrastructure Square Enix' s H1 sales dip to $1.1

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

Thinking bigger and including elements like the animation series (ex. Clasharama), community and esports (. Supercell attempted to fight this trend by building better tools and a greater focus on user-generated content. This is great news, as their key franchises desperately need more content more often.

Mobile 118
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Charles Lee (Art Lead) , veteran art director and concept artist with past experience at Blizzard , Sony Pictures Animation , and who until very recently worked in the Visual Development of Netflix hit Arcane (damn!). I won’t forgive you for that, Supercell!) An additional risk is the remote work factor.

Studios 52