Trending Articles

article thumbnail

Why Doesn't Everyone See the Importance of Preserving Our Past?

Game Developer

The Entertainment Software Association recently came out against the preservation of past games. This short post is a plea for common sense and a recognition of the importance of videogame history.

article thumbnail

The US is banning TikTok, could Fortnite and League of Legends be next? | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. The US government this week said it will ban TikTok if the platform isn't sold in the next nine months.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. A rookie zookeeper straps on their bodycam and begins making the rounds on their first-ever night shift. But soon, you discover that things are far from normal in this zoo. A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages.

Animation 152
article thumbnail

How accessible are game engines, and how much is still to be done?

GamesIndustry.biz

Game development is, in some ways, more accessible than ever. Between the ease-of-use of engines like RPG Maker to the release of titles like Game Builder Garage that gamify the act of development itself, there are countless ways into game development that do not require previous experience of coding or design. The opportunity for creation with engines like Unreal, Unity and more is enormous.

Engine 136
Join the IGDA Community
article thumbnail

A Command & Conquer Retrospective

Game Wisdom

A Command & Conquer Retrospective Josh Bycer josh@game-wisdom.com For my RTS book I am writing, I decided to take it upon myself to replay the entire Command & Conquer series as I only played bits and pieces of them back in the day. Returning to the game that … The post A Command & Conquer Retrospective appeared first on Game Wisdom.

Writing 105
article thumbnail

Brackeys Returns – Making Godot Tutorials

Game From Scratch

GameFromScratch.com Brackeys Returns – Making Godot Tutorials Brackeys is perhaps one of the largest, if not the largest, tutorial YouTubers for the Unity game engine. In 2020 Brackeys suddenly called it quits posting a goodbye video on YouTube. That seemed to be the end of this influential channel, until the entire Unity runtime fee fiasco occurred and […] The post Brackeys Returns – Making Godot Tutorials appeared first on GameFromScratch.com.

More Trending

article thumbnail

Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. The game, centered on a nun grappling with the voice of the devil within her, deviates from the standard in almost every aspect. This is very intentional, according to Founder and Game Director Dmitry Svetlow.

Indy 104
article thumbnail

Embracer Group splits into three: Everything you need to know

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has announced its split into three separate companies. The three entities created will independently publicly listed on Nasdaq Stockholm. These companies are currently being referred to as Asmodee Group, Coffee Stain & Friends, and Middle-Earth Enterprises & Friends – although the latter two will be given a new name at a later date.

Studios 142
article thumbnail

Hero. Victims of Be My Horde

Indie DB

Find out more about exploding Sheep, healing Priests and poor Peasants. We take a closer look at minions available in the Be My Horde demo!

Demo 88
article thumbnail

Key Takeaways from Embedded World 2024

Perforce

Where is the future of embedded software development headed? At the annual Embedded World conference, we met with the diverse embedded community to discuss emerging trends and technologies, as well as the wide array of tools available that accelerate development.

Join the IGDA Community
article thumbnail

Raph Koster wants developers to get back to 'the game of making games'

Game Developer

Veteran game designer Raph Koster thinks there's a lot of room to explore what "fun" is in game design.

article thumbnail

Godot… But Prettier

Game From Scratch

GameFromScratch.com Godot… But Prettier There is no question that the Godot game engine has come a long way in a relatively short period of time. You can actually trace the evolution of the Godot game engine from prelease to today here. One area Godot has often trailed the competition though is in aesthetics. In […] The post Godot… But Prettier appeared first on GameFromScratch.com.

article thumbnail

Cthulhu's Reach now in Early Access

Indie DB

Our journey with 'Cthulhu's Reach: Devil Reef' has led to our most ambitious game yet. After nearly two years of work, we're exploring new features and engaging the community through Early Access, aiming for a release around Steam Scream 2024. Our project.

Feature 84
article thumbnail

All Unity Muse are capabilities now available in the Editor, plus 3 new updates

Unity Blog

Unity Muse users can now use all 5 AI capabilities in the Editor to complement your creative process & streamline development – plus, check out 3 new features.

AI 84
Join the IGDA Community
article thumbnail

Alone in the Dark dev Pieces lays off staff following revival's release

Game Developer

The remake of the original 1992 Alone in the Dark only just released this past March, but Embracer's not said much about how well it has (or hasn't) sold.

Dev 314
article thumbnail

Gamer Deep Lore, Exhibit #2. Fringeworthy.

The Bottom Feeder

My first edition copy, released 1982. This rare collectable is now worth … about as much as I originally paid for it. This is my first edition copy of Fringeworthy, out in 1982. It was one of my favorite games, the first alternate world RPG. Basically, each character was "Fringeworthy," so you could travel to alternate worlds. Where Hitler took over the world, or you had to marry a catgirl, or Cheetos were blue, or something like that.

article thumbnail

Embracer CEO Lars Wingefors: "I'm sure I deserve a lot of criticism"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Lars Wingefors, CEO of the Embracer Group, has acknowledged the backlash against himself and his company in the wake of mass layoffs and studio closures. Speaking to GamesIndustry.biz after the group announced it would be split into three , Wingefors told us he has been "taking a lot of hits and criticism, both internationally and in Sweden.

Studios 136
article thumbnail

Major Marble now on IndieDB and Steam

Indie DB

Complete challenging puzzles in Puzzle Mode or create awe-inspiring tracks in Sandbox Mode. Customize your courses and enjoy fully simulated physics!

Sandbox 94
article thumbnail

Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Overall, I want to first say: it’s really cool! In general, I liked it. Here’s a list of pros and cons. Also, I’ve decided to make this article SPOILER FREE so please feel free to read it. My two most important takes PRO: The charm. The charm of this game is off the charts and is the main thing that makes me love it.

Fantasy 59
article thumbnail

Embracer CEO Lars Wingefors hopes to stick around until at least 2041

Game Developer

Fresh from cutting 1,400 jobs and shuttering numerous Embracer studios, Wingefors reassures investors he's here for the long haul.

Studios 298
article thumbnail

What is FlatBuffers?

That One Game Dev

FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization. The post What is FlatBuffers? appeared first on That One Game Dev.

Dev 74
article thumbnail

FTC bans non-compete clauses

GamesIndustry.biz

The Federal Trade Commission today published a final rule banning non-compete clauses in contracts. "Noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism, including from the more than 8,500 new startups that would be created a year once non-competes are banned," FTC Chair Lina M. Khan said in announcing the rule.

136
136
article thumbnail

Mistral Large and Mixtral 8x22B LLMs Now Powered by NVIDIA NIM and NVIDIA API

Nvidia

This week’s model release features two new NVIDIA AI Foundation models, Mistral Large and Mixtral 8x22B, both developed by Mistral AI. These cutting-edge. This week’s model release features two new NVIDIA AI Foundation models, Mistral Large and Mixtral 8x22B, both developed by Mistral AI. These cutting-edge text-generation AI models are supported by NVIDIA NIM microservices, which provide prebuilt containers powered by NVIDIA inference software that enable developers to reduce deployment times f

AI 75
article thumbnail

Murder On Space Station 52

Indie DB

I break down the process of taking my physical hand-drawn art and creating an in-game scene for my upcoming game Murder On Space Station 52.

Art 85
article thumbnail

FTC banning 'restrictive and exclusionary' noncompetes in the U.S.

Game Developer

The ban could have a tangible impact on workers in the video game industry, where noncompetes have been used to prevent staff from moving between studios.

Studios 249
article thumbnail

Unreal Engine 5.4 Released

Game From Scratch

GameFromScratch.com Unreal Engine 5.4 Released Epic Games have just released Unreal Engine 5.4 first previewed at the GDC 2024 State of Unreal. There are as always hundreds of new features in UE 5.4, but a big focus in this release is on the new animation tools built directly into Unreal Engine. This will prevent animators […] The post Unreal Engine 5.4 Released appeared first on GameFromScratch.com.

Engine 71
article thumbnail

Call of Duty and Diablo boost Microsoft's gaming revenues, but Xbox sales continue to fall

GamesIndustry.biz

Microsoft has released its latest financial results, showing significant growth in gaming revenues — thanks in no small part to the acquisition of Activision Blizzard. However, Xbox hardware sales continue to decline and saw the steepest drop since the Xbox Series X and S launched in 2020, down 31% year-on-year. The company's overall revenues were up 17% to $61.9 billion, primarily due to growth in Microsoft Cloud which saw revenues rise 23% to $35.1 billion.

Games 121
article thumbnail

Cutting QA Cost - Insights on Outsourcing vs Inhouse Teams

Rocket Brush Studio

Software testing cost estimation is pivotal in software development, simplifying tasks, and supporting comprehensive project management. As we navigate the complexities of determining the cost of software testing, it's crucial to evaluate the average cost of software testing through different approaches——outsourcing versus in-house teams. This analysis sheds light on software testing cost savings and delves into aspects such as QA software testing salary, software tester salary, and software tes

article thumbnail

How Non-Verification Casinos are Changing the Online Gambling Industry

Game Wisdom

How Non-Verification Casinos are Changing the Online Gambling Industry Josh Bycer josh@game-wisdom.com In online gambling, a new trend known as anonymous gambling is challenging the conventional process of registering accounts using personal details. Anonymous gambling is seeing a shift in the gambling industry’s paradigm of wagering activity engagement on the internet, with … The post How Non-Verification Casinos are Changing the Online Gambling Industry appeared first on Game Wisdo

article thumbnail

How the small team behind Against the Storm kept scope in check

Game Developer

Determined to keep from overscoping on Against the Storm, developer Eremite Games built a practical process to predict how long it would take to make the "Rainpunk" citybuilder.

article thumbnail

Unity AI Muse Tools Review

Game From Scratch

GameFromScratch.com Unity AI Muse Tools Review Unity have recently announced that all 5 in development Unity AI tools are available inside the Unity editor. They have also made a 2 week free trial available for everyone to test them out. So that is exactly what we have done, going hands-on with Muse Sprite, Muse Texture, Muse […] The post Unity AI Muse Tools Review appeared first on GameFromScratch.com.

AI 59
article thumbnail

Inside Rare’s new solar-powered Barn X

GamesIndustry.biz

About a year ago, one of Rare's fans noticed something on Google Maps. The Xbox developer's offices are at the heart of Manor Park, a huge area of land surrounded by trees, ponds and greenery, which the studio fully owns. It moved there in 2001 and the complex is made up of a central building and four barns – A, B, C and D. Then last year, Google revealed the existence of a fifth barn, and one substantially bigger than all the others.

Studios 132
article thumbnail

What do you believe are the easiest and the toughest real world sport to translate into video games? My guess is Golf being the easiest since there are so few active objects at any given time.

Ask a Game Dev

I suspect you're asking from a technical perspective, since the "business" answer is that the easiest game to translate is the one that stands to make a good profit, and the hardest game to adapt is the one that won't sell. The number of active objects don't really matter all that much, we've got tech like the Dynasty Warriors games where we can have hundreds and thousands of moving dudes at once.

article thumbnail

Top Considerations for Nintendo Switch Ports

Starloop Studios

Nintendo Switch game ports are among the most interesting development projects in the gaming industry. Though every game porting project features its share of unique aspects, challenges, and considerations, there is nothing quite like developing Nintendo Switch ports. Due to the Nintendo Switch being a hybrid home console and handheld, developers can [.

Console 52