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God of War Ragnarok: Five Game Systems In One Bag

The Bottom Feeder

Though God help any foolish reviewer who tries to give an AAA game less than 9/10.) That fight really stomped me." "Do So I went onto Twitch and YouTube and watched how Serious Gamerz did the hard fights. The fights were just too fast and chaotic for anything else, especially against the tough bosses. Sold a ton.

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Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? This fighting game health mechanic is too fussy and unreliable for a busy shooter. I think the intention is to make you scrounge around for ammo during a fight and/or swap weapons more often.

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BG3: 10 Surprising Facts That Will Blow Your Mind

Game Errors

You should decide based on the fighting style you want throughout the story. pic.twitter.com/tKttNzNNUk — The Act Man (@TheActMan_YT) August 3, 2023 While most AAA titles come with many monetization methods that enhance visuals and give more opportunities, gameplay hours, and advantages, Larian decided to take another path.

Studios 52
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

The game is an almighty genre mishmash almost reminiscent of a AAA console game, carefully combining heavy story and character-driven RPG elements with hectic shooter gameplay. The narrative is a vital part of the drive toward in-game progression. Genshin Impact’s turn-based TCG minigame, Genius Invocation.

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The top 22 mobile games of 2022

Game Analytics

But for this game, they layered in choice – fight enemies to make your character stronger, and avoid ones that are too tough. Which is a difficult balance to strike. As technology improves (especially with hardware, server management, ping, etc), we’re starting to see more and more AAA fast-paced titles hit the smaller screens.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It's not uncommon to walk between towns and fight like 6 different packs of wolves. Expendable companions. The starting area is like 2-3x the density of vanilla Skyrim. Money sink.

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. However, Tencent loves to make its internal developers fight over the same prize, even if it means making the same game twice. This analysis is written by Adam Telfer , Om Tandon and Nate Ross. Make sure you don’t miss on all of the ?content

Mobile 52