article thumbnail

Why aren’t movie tie-in games, especially those that are a story adaptation to the movie’s story they’re loosely based on, really a common thing anymore since the beginning of the last decade?

Ask a Game Dev

In addition to the rise of mobile, the relationship between a movie tie-in console game’s development cycle and the movie itself was already fraying in the mid to late 2000s. Back when AAA games could be developed by a fairly small ( [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

AAA 52
article thumbnail

On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. mobile, consoles with weaker hardware specs, indie games) for important parts.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

The market is so saturated, that every little defect becomes an ‘elephant in the room’ for players that often compare a low-budget indie title to AAA games. The more you raise the bar, the more you risk disappointing somebody, especially if you don’t have AAA budgets.”

Pixel 209
article thumbnail

Some questions about Cocos Creator

Cocos

Not yet, we hope more devs can try on Nintendo Switch publish pstrejczek: Are there any plans to support other major console brands (xbox ,playstation) ? Currently not yet, we are still a mobile first game engine, we are not trying to attract AAA studios from using in-house, Unreal, Unity engines.

article thumbnail

This is may be an odd question, but you’ve said you’ve been in the industry for several console gens now. If a modern AAA studio wanted, for whatever reason, to make a new ps2 game, how much easier would it be given the increase in expertise and tools and everything else in the decades since?

Ask a Game Dev

The old PS2 dev tools are no longer in production. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ It’s nigh impossible to build a PS2 game now primarily because all of the necessary hardware and software have been discontinued for over 15 years.

Dev 40
article thumbnail

Heroic Labs supports Godot development

Mircosoft Game Dev

I grew up in a country and a time where people did their gaming on computers, rather than consoles. They help everyone –– from indie developers to AAA studios –– to focus on creating the best game rather than having to rebuild a physics engine, shift graphics blobs manually in memory, or develop reliable back-end infrastructure.

article thumbnail

The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Specialties: – Outsource art, VR Full-cycle, AR, External art / engineering development, art, partner, co-dev, and esports. AAA Game Art Studio. AAA Game Art Studio is willing to take on all difficulties as long as they are connected to outsourcing game art. It specializes in game development. . Art Bully Productions.

Art 52