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Besiege devs spotlight why some games can't work well on Steam Deck

Game Developer

Adding controller support to the PC version of Besiege isn't as simple as copy-and-pasting its console counterpart's code.

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Rovio to close down Montreal dev Studio Lumi

Game Developer

Rovio set up Studio Lumi to help get it into the console/PC space, but those plans are now dashed with the subsidiary's closure and its project scrapped.

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A report from Eurogamer and VGC stated that Nintendo showed their next console to a select few developers at Gamescom behind closed doors. Do you think the report is plausible? And is it generally common for console manufacturers to talk about their next console to developers privately towards the end of a console generation?

Ask a Game Dev

If Nintendo started developing a new console shortly after the Switch's launch (2018), we're about due for a new console unveiling. Is it common for console manufacturers to talk about the next console to developers privately? How do you think the new console's third party launch games get made? Absolutely.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

Now that Mordhau has arrived on both PlayStation and Xbox , console players finally get the chance to hack & slash their way through medieval battlegrounds. The console version supports 64-player online matches with crossplay exclusively for console players. So, we had to be smart and make everything dynamic.

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What’s to stop someone from printing and selling games on disk for a console without seeking certification?

Ask a Game Dev

This license allows the publishers to use things in advertising like the console logos, images of the consoles, trademarks such as the words “Playstation” or “Xbox” or “Switch” and related accessories (e.g. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It isn’t terribly technical, but I don’t have a dev kit at the home office at the moment so you only get some of my old photos of dev kits from my previous employer today. A console dev kit is a lot like a networked computer fused with a game console. Those text interfaces exist so we can access debug commands.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. We are planning to release two more games in the Unstoppable universe, and port the trilogy to console. The post Korean indie dev Funnylocks “We made Unstoppable for a global audience” appeared first on PreMortem Games.

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