Besiege devs spotlight why some games can't work well on Steam Deck
Game Developer
MAY 28, 2024
Adding controller support to the PC version of Besiege isn't as simple as copy-and-pasting its console counterpart's code.
Game Developer
MAY 28, 2024
Adding controller support to the PC version of Besiege isn't as simple as copy-and-pasting its console counterpart's code.
Game Developer
DECEMBER 7, 2023
Rovio set up Studio Lumi to help get it into the console/PC space, but those plans are now dashed with the subsidiary's closure and its project scrapped.
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Ask a Game Dev
SEPTEMBER 11, 2023
If Nintendo started developing a new console shortly after the Switch's launch (2018), we're about due for a new console unveiling. Is it common for console manufacturers to talk about the next console to developers privately? How do you think the new console's third party launch games get made? Absolutely.
PreMortem.Games
JULY 17, 2023
Now that Mordhau has arrived on both PlayStation and Xbox , console players finally get the chance to hack & slash their way through medieval battlegrounds. The console version supports 64-player online matches with crossplay exclusively for console players. So, we had to be smart and make everything dynamic.
Ask a Game Dev
MAY 15, 2023
This license allows the publishers to use things in advertising like the console logos, images of the consoles, trademarks such as the words “Playstation” or “Xbox” or “Switch” and related accessories (e.g. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Ask a Game Dev
FEBRUARY 9, 2023
It isn’t terribly technical, but I don’t have a dev kit at the home office at the moment so you only get some of my old photos of dev kits from my previous employer today. A console dev kit is a lot like a networked computer fused with a game console. Those text interfaces exist so we can access debug commands.
PreMortem.Games
JANUARY 29, 2024
More and more South-Korean indie game developers take aim at the PC and console market. We are planning to release two more games in the Unstoppable universe, and port the trilogy to console. The post Korean indie dev Funnylocks “We made Unstoppable for a global audience” appeared first on PreMortem Games.
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