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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

AAA 98
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

The Ancients is a turn-based survival strategy game where players lead a prehistoric hunter-gatherer tribe through the last ice age. It’s the debut game of Turkish studio Gorilla Softworks. It’s the debut game of Turkish studio Gorilla Softworks. “We Both are big fans of the strategy genre and in particular the Populous games.

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Blockbuster Games Failed to Grow the Market - What Next?

Deconstructor of Fun

Despite the release of numerous highly anticipated games last year, the game industry as a whole struggled to achieve significant growth. By understanding these complexities, we can gain valuable insights into the dynamics shaping the contemporary gaming landscape and explore potential pathways for future growth and development.

Console 59
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Final Fantasy 7 Rebirth Review

Keith Burgun

The charm of this game is off the charts and is the main thing that makes me love it. There’s just so many creative, brilliant, fun to look at, surprising situations – the dev team had a ton of fun making a lot of the game. The “story” in this game is really just… very awful, I’m sad to report.

Fantasy 105
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. What is Unity?

Engine 52
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia Game Developers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been a speaker at numerous game-related conferences, including the Game Developers Conference, NY Comic Con, PAX East, and SXSW.

Writing 52