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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

AAA 98
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

We consulted two anthropologists while building our technology and culture trees to reflect the prehistoric cultural and technological progress of the human race”, he says. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”

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Final Fantasy 7 Rebirth Review

Keith Burgun

I really wish big AAA game developers would stop stretching everything as thin as possible. The chocobo racing was pretty cool too, felt like a nice little Mario Kart kinda experience. With Remake I think they added in that 5-10 hours worth of stuff, but then extended the playtime by like 30 hours. But still, it’s super fun.

Fantasy 105
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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Now she sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes science fiction about how all these app-driven superpowers are going to change the human race.

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Blockbuster Games Failed to Grow the Market - What Next?

Deconstructor of Fun

The subscription model, and Game Pass in particular, lowers consumer price expectations and drives the devaluation of gaming content in a cannibalistic race to the bottom. For the past years, large AAA publishers have been shifting their strategy to produce Games-as-a-Service (GaaS).

Console 59
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Now she sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes science fiction about how all these app-driven superpowers are going to change the human race.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unreal, on the other hand, is considered to be the main player in the AAA industry.

Engine 52