article thumbnail

Several genres have gone extinct in the AAA space. Point and click adventure games, plastic instrument rythme games, and others are on life support like RTSes. What other genres do you think are next of being unprofitable at AAA production values?

Ask a Game Dev

For example, I think fighting games that aren't Street Fighter or Mortal Kombat have little chance of AAA success nowadays. I think simulation games like flight simulators are on their way into the sunset. I think annual sports titles that aren't FIFA, Madden, or NBA 2K are slipping down there (e.g.

AAA 40
article thumbnail

Do you have any insight as to why annual sports titles have not gone the Live Service model yet given the fact each year it is mostly minor tweaks and roster changes anyway?

Ask a Game Dev

Annual sports titles absolutely do not have the same scope as AAA games with multi-year dev cycles, but they do absolutely have significant breadth and depth of scope each year beyond "minor tweaks and roster changes".

Retail 122
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. Flight Simulator), rhythm games, puzzle games, and so on. Certain genres of games (e.g.

article thumbnail

Experience the Latest Breakthroughs in Game Development with NVIDIA at GDC

Nvidia

Attendees will also get an exclusive look at how NVIDIA Omniverse, the open platform for virtual collaboration and simulation, is helping developers accelerate production workflows. The book covers everything in ray tracing and rendering, from basic concepts geared toward beginners to full ray tracing deployment in shipping AAA games.

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Cars/people in city simulators, where thousands appear all across the city. Sandbox style simulations. Additionally, Godot 4.0

AAA 145
article thumbnail

GTC 21: Top 5 Game Development Technical Sessions

Nvidia

Evgeny Makarov, Developer Technology Engineer, NVIDIA Jakub Knapik, Art Director at CDPR Our Sniper Elite 4 Journey – Lessons in Porting AAA Action Games to the Nintendo Switch The Asura engine, entirely developed in-house by Rebellion, has allowed the independent developer/publisher the maximum creative and technical freedom.

article thumbnail

The top 22 mobile games of 2022

Game Analytics

Masters of simulation, this studio is renowned for making popular sim games for mobile. We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. We’ve seen a few more simulation titles hit the charts this year. Idle Siege: War Simulator by Gameloft. Plan your attack.