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Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

Mechanics 130
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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

He started his career in advertising, but the world of video games always held his real interest. Many years passed and, after graduating, I started working in the advertising field. However, the studio still focused on the advertising area and my interests were increasingly focused on the games. Beware of mutant scope.

Dev 160
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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5 Levels of Communication through Game Development

Brand Game Development

The following excerpt is from Games Speak through Mechanics, Not Rules (Dev Diary: 04/28/17). If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. That’s a mechanic. Chess tells a story.

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Colony: Letting Leaders Lead without Losing Losers (A guest post by Burt Yaroch of the Healthy Gaming Network)

Brand Game Development

In this breakdown, we’ll delve deep into the enigmatic balance of leaders running away and losers catching up. I’m going to use the term “runaway leader” to refer to a specific, purposefully included design mechanic. Colony has a “runaway leader” mechanic, but it reigns this in with different mechanics that act as counterbalances.

Mechanics 130
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The Do’s and Don’ts of Pc Game Development

iXie gaming

Think about the genre, setting, target audience, and gameplay mechanics. Create intuitive, fun, and rewarding mechanics that are balanced and challenging enough to keep players engaged. Test the game extensively to ensure the mechanics work well, and make changes where necessary.

PC 52
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Tower Pop seeks to reinvent tower defense

Game Daily

This extra layer of strategy balances the need to kill off stragglers, focus on impeding more skilled opponents, or exact revenge against irritating individuals. Based on the then-nascent free-to-play (ftp) model, and usually monetized through advertising, the phenomenon even featured in the Wall Street Journal.

Co-op 52