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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical. AWS for Games has published a reference architecture describing a Unity Build pipeline.

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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Install the Agent of Incredibuild here.

Agent 64
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AI-powered Unity is Revolutionizing the Gaming Industry

Logic Simplified

In terms of how games are created and played δΈ€ AI wearable gadgets, NPCs, pathfinding, decision trees, and other innovations are making the move. As a matter of perspective, the integration of AI in Unity has opened doors of innovation for us and game app developers across the globe.

AI 52
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Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

AWS Games

Building dedicated servers is challenging, and developers need the ability to quickly test and iterate on their games. The plugin makes it easy for Unreal Engine developers to use an Amazon GameLift Anywhere fleet to test their game server on a local workstation without the need to upload a build to Amazon GameLift.

Engine 60
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding.

Engine 52
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Authentication for Mobile Games

AWS Games

Do you need to use OAuth / OpenID flows such as authentication code or device grant? You may want to build a custom sign-up or sign-in page, or use a pre-built page provided by the system. This could involve sending a code to a known email or phone number for the user to enter in-game.

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Hosting Persistent World Games on Amazon GameLift

AWS Games

On AWS, customers can host persistent world games in multiple ways, including directly on virtual machines on Amazon EC2 , or containerized on Amazon Elastic Container Service or Amazon Elastic Kubernetes Service. These approaches require you to build your own world orchestration service, as well game session and player session management.

Games 52