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Dev snapshot: Godot 4.0 alpha 7

Mircosoft Game Dev

alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 ). alpha builds. This new 4.0 Bug reports.

Alpha 52
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

Baked SDF Collision. It bakes an area of a custom resolution as a signed distance field. They depend on a final rewrite of the 2D engine based on all the feedback received (it was the first feature implemented in Vulkan after all, done with much less experience than now) in the coming weeks.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Import: Add vertex color support to OBJ importer ( GH-71033 ). Navigation: Add NavigationServer performance monitor ( GH-70731 ).

Beta 110
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Animation data rework for 4.0

Mircosoft Game Dev

In game engines (or even when exported from the 3D modelling application), animation data is baked to a simpler representation because, for games, processing beziers and IKs is way too expensive for real-time. alpha is around the corner now (we have been pushing pre-alpha builds recently), so looking forward to a release soon!

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GDScript progress report: Feature-complete for 4.0

Mircosoft Game Dev

Now you can set the element type and let it be validated by the engine. One of those is reducing the number of addressing modes , which will help us eventually have instructions with addressing modes baked in. alpha, so more users can test it to verify how it's working. Typed arrays. Bug fixing.

Feature 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. beta just yet as we expect the engine to be unstable until we have more testing done. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. It has been a long road to Godot 4.0 What's new?

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Import: Add vertex color support to OBJ importer ( GH-71033 ). Navigation: Add NavigationServer performance monitor ( GH-70731 ).

Beta 85