Remove Alpha Remove Bug Remove Code Remove Lightmap
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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

A button has been added to the debugger to copy the error messages, useful for pasting them in bug reports or other community platforms. Here are some of the more visible bugs fixed in this release. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. Known bugs in Godot 3.0.1.

Beta 52
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

fixed a GDNative binary compatibility bug. This is done here in the code. This is all pretty technical, but if you are interested, the code can be found here. fixed a GDNative binary compatibility bug. Recently a compatibility bug was found with the way the Godot API struct was constructed. Seeing the code.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ).

Beta 92
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ).

Beta 40
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. In Godot 3.0,

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