Maintenance release: Godot 3.0.1
Mircosoft Game Dev
FEBRUARY 25, 2018
The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. If you use the Bullet physics engine and relied on the fact that the calculated effective gravity on KinematicBodies was always '0' then you will need to fix your code as this is now correctly calculated. Fixed issues. This is now corrected.
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