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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. We released Godot 4.0 What's new.

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. We released Godot 4.0 What’s new.

Beta 40
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Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. The foliage shader has an alpha cutout value and uses a texture + culling set to off (it is visible from both sides of the planes). And it has just twelve vertices.

Mesh 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! link] Will then moved on to address a series of additional tasks to help us get ready to package the first build of the demo for Play NYC.

Dev 52