GLES2 and GDNative, progress report #6
Mircosoft Game Dev
JUNE 5, 2018
This is done here in the code. If a hash collision occurs then the elements will be chained in a linked-list kind of manner. If a collision occurs then the next free spot will be used. This is all pretty technical, but if you are interested, the code can be found here. Seeing the code. Done May 2018. omni lights.
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