Remove Alpha Remove Code Remove Collision Remove Lightmap
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

This is done here in the code. If a hash collision occurs then the elements will be chained in a linked-list kind of manner. If a collision occurs then the next free spot will be used. This is all pretty technical, but if you are interested, the code can be found here. Seeing the code. Done May 2018. omni lights.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. As users, please report all bugs that you encounter and provide as much detail as you can (including screenshots, code, and where possible, a minimal reproduction project). It has been a long road to Godot 4.0 Check out the video! What's new?

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. Code completion has also seen a great increase in accuracy. In Godot 3.0,

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