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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine!

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine!

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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Like with 4.0 What is it?

Beta 52