Remove Alpha Remove Mesh Remove Shaders Remove Texture
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Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. For shaders, I used Amplify Shader Editor to add some visual effects on top of the render texture.

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Godot 4.0 optimization progress report

Mircosoft Game Dev

Instancing is used to render similar objects (mesh, material and misc settings), reducing the pressure over the rendering API. There are special versions of meshes to render when doing shadow maps or depth pre-pass. Re-written most shaders to reduce VGPR usage, thus improve occupancy. Optimized texture formats.

Culling 52
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GLES2 and GDNative, progress report #5

Mircosoft Game Dev

In order to deform the mesh according to the bone transforms, each vertex (generally "point of a triangle") can be influenced by up to 4 bones. The actual deformation usually happens in the vertex shader , where the bone transforms get looked up from a texture. (In In rendering, textures are used for sooo many things.

Shaders 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Editor: Make texture preview filter setting content aware ( GH-67426 ). Physics: Optimized support function for large meshes ( GH-64382 ).

Beta 52
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 85