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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. The in-game bits - the low-poly characters moving, talking, and animating - were cheaper and easier to build, so they could be changed significantly later in the dev cycle.

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Phoenix Rising International Film Festival 2023: A new dawn for indie cinema

Filmustage

Dates to Remember From its opening on August 1, 2022, to the event climax on November 4-5, 2023, PRIFF promises to be a cinematic journey like no other. Best Sci-Fi/Fantasy ?: Best Animation ?: Where narratives spring to animated life. Best Short Screenplay ?: Lauding concise yet powerful stories. Best Drama/Thriller ?:

Film 109
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Fantasy Strike patch notes, August 2016

Sirlin

Thank you to all our patrons for supporting the Fantasy Strike fighting game. Also worth noting are lots of new animations for Valerie, a new character model for Grave that has over 3x the polygons as before, and a preview of a new character select screen that will be used for modes other than local versus and training.

Fantasy 52
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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

A still from Aurore's real-time 3D cinematic, The Last Voyage. I had been playing the Supergiant Games game Hades and started wondering what the River Styx could look like in a fantasy/fairy tale world. Atmosphere and lighting were integral to Aurore's cinematic. Finish with a film-quality cinematic like Aurore's!

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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? Game Production / Rigging / Animation.

Dev 52
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The most badass Christmas movies - Filmustage edition

Filmustage

If you lacked that kind of pure 80's cinematic spirit where minimal graphics and everything was solved with high-end makeup and animatronics, this movie is for you. The Polar Express" (2004) – Robert Zemeckis Robert Zemeckis is another famous creator of fantasy stories. Very funny, witty and crazy.

Editing 52
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How Star Wars changed the cinematography

Filmustage

George Lucas had long envisioned a heroic space fantasy in the style of sci-fi comic books, film series and pulp-novels from the 40s and 50s. Wilcox used every technique available, from miniatures to stop-motion animation. The main influence on Star Wars was space operas like the " Flash Gordon" series and the "Buck Rogers" franchise.

Film 52