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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Animation: Refactor process of animation to retrive keys more exactly ( GH-69336 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ).

Beta 95
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 84
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Animation: Complete implementation of Animation Retargeting ! Animation: Complete implementation of Animation Retargeting ! Animation: Make cubic_interpolate() consider key time in animation ( GH-63602 ). Animation: Improve animation track optimizer ( GH-64132 ). for instructions.

Alpha 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ).

Beta 80
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Mesh: Fix UV mapping on CSGSphere ( GH-49195 ).

Beta 52