Remove Animation Remove Mesh Remove Render Remove Rigging
article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts.

article thumbnail

The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 110
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Text Animator for Unity by Febucci Creations. Unity Technologies Assets.

Asset 52
article thumbnail

Little Racer – 3D Art

The Knights of Unity

What’s more, it’s easy to imitate movement by creating a simple animation, as we did in the booster’s model. We tried to solve this issue with Unity’s Line Renderer, but that tool doesn’t allow to do it properly. To solve the problem we rearranged the mesh and added some edge loops along track parts. Track components .

Art 52
article thumbnail

Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Earlier on in my project, I didn’t think of adding any characters because I was not confident about getting both environment work and character animation finished within the limited time I had. Adding Metahumans turned out to be a rewarding learning curve as I was not familiar with the animation workflow in Unreal Engine.

article thumbnail

Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTXDI makes this possible while rendering in real time. Reflex Reflex SDK allows developers to implement a low latency mode that aligns game engine work to complete just-in-time for rendering, eliminating GPU render queue and reducing CPU back pressure. Times Square billboards. Even exploding fireballs.

article thumbnail

Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

rendering backend | Juan Linietsky ( reduz ). Demo: Character rigging using Skeleton2D | Matejs Balodis. A quick demo on how to set up, rig and animate a 2D character in Godot Engine using 2D meshes and the Skeleton2D node. Note: This is currently an unordered list of talks we will have. x backend.

Demo 52