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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fixes and improvements. New NavigationServer performance monitor ( GH-70731 ). As always, a bunch of nice rendering fixes! The illustration picture for this article is from Gawr Gura: Quest for Bread by Kenny Park.

Beta 110
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics. It is developed by Chasing Carrots using Godot 4.0 beta, and you can wishlist it on Steam.

Beta 108
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fixes and improvements. New NavigationServer performance monitor ( GH-70731 ). As always, a bunch of nice rendering fixes! The illustration picture for this article is from Gawr Gura: Quest for Bread by Kenny Park.

Beta 85
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Vulkan progress report #3

Mircosoft Game Dev

Work on porting the rendering engine to Vulkan continues at a steady pace. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #2. you are here) Vulkan progress report #3. Vulkan progress report #4. 3D Rendering.

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Vulkan progress report #1

Mircosoft Game Dev

While the rest of the Godot contributors are focused on finalizing 3.2 See other articles in this Godot 4.0 Vulkan series: (you are here) Vulkan progress report #1. Vulkan progress report #2. Vulkan progress report #3. Vulkan progress report #4. release effort.

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Vulkan progress report #7

Mircosoft Game Dev

It's been three months since a Vulkan progress report! See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #2. In Godot 4.0,

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Vulkan progress report #6

Mircosoft Game Dev

It's been a while since the previous progress report, as I went on vacation in November (did not take a vacation in years.), Work on the Vulkan branch resumed at the beginning of January and significant progress was made already. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1.

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