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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 You can also try the Web editor (early testing, it's still slow and unstable). Editor: Add Show in FileSystem option in the inspector ( GH-70920 ). Editor: Fix generating POT for multiline messages ( GH-70675 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 You can also try the Web editor (early testing, it’s still slow and unstable). Editor: Add Show in FileSystem option in the inspector ( GH-70920 ). Editor: Fix generating POT for multiline messages ( GH-70675 ).

Beta 81
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Godot 1.1 is out!

Mircosoft Game Dev

Rewritten Auto-Completion in the Code-Editor. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Materials. 2D Normal Mapping.

Polygon 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

The immersive worlds game developers craft will get players hooked and keep them coming back for more. In this article, we’ll provide you with the most comprehensive information on the Unity vs Unreal engine topic. However, Unreal is more optimal for 3D visuals, and Unity has a large focus and toolset for 2D animation production.

Engine 52
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors. Revamped 2D editor. New TileSet editor. Revamped animation editor. Visual shader editor. Improved 3D editor. Documentation.

Feature 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

You can try it live with the Web Editor too! Shader language features. Editor: Revamped UI theme editor. " section of the controller input article. Shader language features. Our shader language maintainer Yuri Roubinsky ( Chaosus ) is busy doing magic on the development branch for Godot 4.0,

UX 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 In this article we highlight some of the new features we are most excited about. One of the most important additions not covered by those articles is the introduction of unit testing to the engine components. beta 1 now!

Beta 52