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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

Publishing: Focused Strategy Around the Game’s Core Strength Lilith has tailored its publishing and marketing strategy around the game’s core strengths. The music OST in these marketing assets also embodied the urban trendy theme of this game and received a lot of positive comments. music video, concerts).

Art 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobile games that enjoyed success at scale and popularity around the world. victory, failure, captured by players, etc).

Baking 52
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Friday Questions #3

Grumpy Gamer

PiecesOfKate: Considering the potential benefits of social media (such as Twitter) for promoting a game, versus your personal dislike of those channels - if you were to make another game would you rejoin, or avoid it? For clarity I'm referring to a personal Ron Gilbert presence, not the game brand. Gustavo: Hi Ron.

Puzzle 52
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How Wooga's Switchcraft Aced the Soft Launch!

Deconstructor of Fun

Many of you know how to develop a game and are experienced in running live operations. However, only a few truly know how to launch a modern mobile game. In the rapidly evolving games market, best practices on how to successfully launch your game can change just as fast. Annelie : I am no marketing expert.

Console 72
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Over time, a number of situations are highly likely to arise: Assets are OK, but gameplay sucks. Game is OK, but the realization that assets could be done better happens and re-creating them is demotivating. Not really, the asset stores are so saturated that anything you publish will immediately go unnoticed.