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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3

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Unity DOTS for Beginners

Game Designing

These courses delve into 2D and 3D games, C# programming, asset management, user interfaces (UIs), and debugging. This guide is available on GitHub, and its creators have encouraged game developers to share feedback to improve the content. Your Unity Portfolio The Certification Pathway is suitable for beginners and advanced learners.

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

We hope that this makes our lives better with asset pipelines for 3D. For example, VRM allows cel-shaded characters with custom hair, clothing and collisions. as THE standard asset exchange format for game engines. We want Godot to be accessible to programmers, animators, and character artists.

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Explanation of the Gameplay Framework - Guide to Cocos Cyberpunk Source Code

Cocos

Table of Contents Actually, this article didn’t start like this. The contents is shown as below: Preloading 【Important】Data and Action Game Module Guide Level Module Guide Actor Module Guide Main Character Control Character Animation Masking and IK Monster Spawn Mechanism Item Drop Mechanism … Preloading Entry Script init.ts

Code 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Revamped collision layer grid in the inspector. Assets pipeline: Export 3D scenes as glTF. Android: Scoped storage, Play Asset Delivery, input responsiveness. Assets pipeline. HTML5: PWA, Godot/JavaScript interface, AudioWorklet.

UX 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Some big changes since the previous beta are the promotion of object validity checks to release builds (no more "dangling pointers" release surprises), initial support for Android Play Asset Delivery , and a new ACES Fitted high quality tonemapper. Android: Add initial support for Play Asset Delivery ( GH-52526 ). Highlights.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Godot supports the XML format for saving scenes and resources, but we had problems with it: Scenes are saved packed in xml, so the content is uncomprehensible. Collision and navigation debugging. We added support for debugging collision shapes and navigation polygons, both in 2D and 3D, in run-time. Asset sharing.

Engine 52