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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. Once an asset (e.g. Terrain Tools. Addressables by Unity Technologies.

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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start. Multithreading.

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D20 RPG – Backgrounds

The Liquid Fire

If you are not already familiar with this game mechanic, you may read about it here. Start from a json document that holds all the information about Backgrounds, create a parser to turn that document into project assets (prefabs), and use Addressables to load the assets at runtime when we need them.

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Roblox 101: How to launch your first game on Roblox 

iXie gaming

Roblox, a name synonymous with gamers spanning various demographics, is one of the largest gaming services in the world. There have been numerous success stories of passionate creators that have made a living, by making games on Roblox. Then download Roblox Studio, the development environment where you’ll create your game.

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D20 RPG – Pathfinding

The Liquid Fire

However, it will include one of most requested features that the previous lesson was missing – tiles of different terrain types, and how that can affect move cost. In addition, the pathfinding rules for Pathfinder are far more complex and varied than those found in games like Final Fantasy Tactics.

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D20 RPG – Enemy Pathfinding

The Liquid Fire

“Brain” asset that controls the strategy of what actions an Entity uses and how or when it uses them. Open the MonsterActionFlow script and modify its Play method to the following: public async UniTask<CombatResult?> Board Highlight System Open the BoardHighlightSystem script.

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Side Projects

The Art of the Game

Coming from a art back ground, I get the odd commission here and there – it helps buy things for my game dev journey. So after some tinkering, I got the cabin in Unity and sat down with Ma to sculpt out the terrain, adding a few free assets, such as rocks, along the way. Just let me go work on my game for a bit, first.

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