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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. Once an asset (e.g. Terrain Tools. TextMeshPro. Universal RP.

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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start. Multithreading.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. Do you have prior experience with other game engines?

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Warzone 2 Stuttering: Why and How to Fix Lag Issues

Game Errors

Call of Duty Warzone 2 is an online game that demands a strong network connection to function properly due to its graphically demanding nature. Shut down any other apps that you aren’t using while playing the game if you want extra RAM and CPUs. Warzone 2 Stuttering? Why is Warzone 2 so laggy? How do I fix Warzone 2 stuttering?

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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Another critical thought was that I want to batch the vegetation meshes and some other meshes on runtime while playing the game. He updated the asset one day later which I consider great support. Step by step to dense vegetation and acceptable FPS.

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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

In this tutorial I’ll walk you through my environmental design process for a game we plan on launching out of our studio soon. . Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Materials and shaders. New asset workflow. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF.

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