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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I I have one rule regarding the use of asset store packages though, I’ll never use a package ‘as is’”, he says. “I The indie duo feels relieved and a little bit anxious.

Studios 104
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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

Coming from an indie film background, I’m accustomed to thinking about ways to creatively squeeze as much production value out of a project as possible while working within my limits and not overstepping my boundaries. Now in the world of indie game design, I find it beneficial to take a similar approach.

Asset 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. 3D Asset Design. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it.

Dev 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Due to its extensive asset store, versatility, and a multitude of tutorials and online courses, Unity has become the most popular 2D and 3D development platform in the world. Unity still lacks the shading details.

Engine 52
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” The indie community is amazingly helpful, but you will have to fight by yourself with every single element in your own game – and that takes time!

Dev 158
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” You spent hundreds of hours painting all the art assets in the game. In the 15 years since Braid came out, every man and his dog has made an indie game. It’s something different.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” You spent hundreds of hours painting all the art assets in the game. In the 15 years since Braid came out, every man and his dog has made an indie game. It’s something different.

Dev 104