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4 success stories from indie devs who saved time and money with assets

Unity Blog

While the list of indie studios building with assets from the Unity Asset Store grows by the day, here are four stories to inspire you in your quest to build your dream game.

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Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Making a successful Indie Film Schedule is an art form in itself. The future of indie movie planning looks promising with practical filmmaking approaches.

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Chet Faliszek about his indie debut The Anacrusis “I hope we pull off a miracle”

PreMortem.Games

The Steam audience in particular didn’t care and was mistaking our bespoke art for a Unity asset flip. The post Chet Faliszek about his indie debut The Anacrusis “I hope we pull off a miracle” appeared first on PreMortem Games. The problems we faced were two fold”, he says.

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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Ah yes those co-pilots!” Achieving the right balance was not an easy feat according to Szpiczakowski. “We

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. To get the cars drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.” But why work solo? “I

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

Farrell and Mackenzie form the two-person indie studio Peaty Turf. That has allowed us to simplify the process of creating assets for the game. The game uses a mixture of custom 3D models made by ourselves, as well as 3D asset packs purchased. There is no right or wrong way to create a structure in the game. As long as it works.

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Solo Indie Game Dev RAP

Mnenad

  I need no acid, no whores - I visit the Asset Store, And get more gun sounds than a military force, so I click, click, tick, tilt and shift it - until I ship it.   I hate crash causing foreach loops, Still solo indie but creating canvas groups, having issues - with editor version 2019.2. Check my sprite, check my sprite.

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