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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

In Unity the basic cube uses the same texture for all faces, but in Godot each face is unique, so to tile the texture so the complete texture is on each face, set the U,V, and W values to 3, 2 and 1 respectively. In the Scene panel right-click on the Tile node and click Add Child Node. Search for mesh and again choose MeshInstance3D.

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Godot XR progress update June 2021

Mircosoft Game Dev

The OpenXR plugin for Godot now has an official release that can be found in the asset library. We had to go through a few iterations as we're now directly pulling the asset from the releases build by Githubs CI. This means that the render buffer is divided into smaller tiles. Official release of the OpenXR plugin for Godot 3.3.

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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. Every part must be set accordingly to the tiles, that size is 30x30x10. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ).

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Module 4: Designing vs. Programming (Lessons 1-3)

Game Designing

Lesson 1 Transcript So as you saw in the last module, the roles of game designer and game programmer can very easily mesh together, and this is very true in smaller companies where the designer and the programmer might be the same person or the designer might help out in programming to help things continue along.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Some big changes since the previous beta are the promotion of object validity checks to release builds (no more "dangling pointers" release surprises), initial support for Android Play Asset Delivery , and a new ACES Fitted high quality tonemapper. Android: Add initial support for Play Asset Delivery ( GH-52526 ). Highlights.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ).

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