Remove Baking Remove Build Remove Collision Remove Development
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 84
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0 specifically. Known issues.

Beta 99
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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. you only need to select the x86 architecture and the InputSDK option when building for Android to meet the platform requirements of Google Play Games on PC. We also support Compute Shader capabilities.

Beta 52
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Navigation Server for Godot 4.0

Mircosoft Game Dev

features start to land in the development branch, and I'm pleased to introduce you the new NavigationServer and NavigationServer2D interfaces. Runtime navigation mesh baking. Collision avoidance support. The agent is also responsible for avoiding collisions. The possibility to stream in and out of the navigation regions.

Agent 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0 specifically. Known issues.

Beta 75
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.