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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Operating the build environment. First Step.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. I hope to help you advance further in 3D game development. real-time culling and offline culling.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Example of different LODs on a 3D model and where they would be used in relation to the camera (Image: arm Developer) Which software do you need to create LOD models? Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games.

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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. NVIDIA RTX enables developers to create breathtaking, interactive worlds with performance that exceeds gamers expectations.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Custom RTX Branch of UE4.27 Custom RTX Branch of UE4.27

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Dear Cocos Developers, Thank you all for your patience and valuable feedback during the public testing of version 3.8.2. Adapting the engine repository development environment to NodeJS 18.x. Editor Improved the display of build task progress. Fixed an error when passing the visualize parameter to the build-engine module.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Dynamic Open Worlds Full of Geometric Detail With the introduction of Nanite and Lumen in UE5, developers can create games that contain massive amounts of geometric detail with fully dynamic global illumination. This allows users to focus less on tedious tasks and more on creativity.