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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. The only big change is that the classical build for macOS is now a universal binary, with both x86_64 and arm64 architectures included (to support the new ARM-based Apple M1 chip natively).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 And there's even more in the works that will be included in future beta builds. C#: Official builds now use Mono 6.12.0.111. C#: Re-work solution build output panel ( GH-42547 ). Bug reports.

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x releases, now that we have a fairly mature base to build upon. macOS: ARM64 build, code signing. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org.

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to: Android App Bundle and subview embedding support. And this is just a first beta, there's more in the works that will be included in future beta builds. C#: Official builds now use Mono 6.12.0.102.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

In particular, this build adds WebXR support for VR games! Moreover, there have been many fixes to features introduced in previous betas, so make sure to test this build and ensure that everything works as you'd want it. Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

In particular, this build adds optional GDNative support to the HTML5 target , on top of the pre-existing optional multithreading support. Note: Threads enabled and GDNative enabled templates are only available for standard builds for now, as there are other issues to solve to make them work with Mono. Highlights.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. macOS ARM64 support in official binaries for Apple M1 chip (only classical build for now).

Beta 52