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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Operating the build environment. Overview of solution.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games. Baking takes into account the lighting, shadows, and other surface details of the high polygon model and transfers them onto the texture maps.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Baking)Divide the area into a certain number of culling blocks, and use the ray searching algorithm to pre-record the visible models of different blocks in the editor. Bake : Click to bake.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Editor Improved the display of build task progress. Optimized texture compression task scheduling and build progress display during compression. Exposed the mechanism for building custom panel plugins to the public, examples have been updated in the build plugin template. cache could not be found.

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Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu

Nvidia

With a prebaked lighting setup, you can incorporate thousands of baked lights without impacting performance, except for the bake time. Mebratu: I have experience building engines from sources like voxel-based GI (VXGI) , so compiling NvRTX was a smooth process. I compiled the UE5.2

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. stable: Android: Remove -fno-integrated-as , it can break arm64v8 build ( GH-48851 ). HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ). Windows: Fix Embree crash when building with MinGW ( GH-48888 ). If you're upgrading from Godot 3.3-stable,

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Cocos Creator v3.8.2 Community Test Version

Cocos

Fix the error when passing the visualize parameter into the build-engine module. Editor New features / optimizations Optimize the display of build task time. Optimize the scheduling of texture compression task and optimize the display of build progress during compression. Reference documentation ) Support custom build panel.

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