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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 84
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

New dynamic BVH for rendering and the GodotPhysics backends, which should fix some issues and improve performance significantly in games using a high number of dynamic objects. Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. WebXR support for VR games.

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

WebXR support for VR games. Multiple fixes to one-way collisions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). Optional GDNative support for HTML5.

Render 52
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

WebXR support for VR games. Multiple fixes to one-way collisions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). Optional GDNative support for HTML5.

Render 52
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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

WebXR support for VR games. Multiple fixes to one-way collisions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). Optional GDNative support for HTML5.

Render 52