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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

As video games get bigger and better, so do the errors and glitches. Regardless of how many hours your game development team spends polishing the video game, some technical glitches are bound to occur. But why do video game glitches occur? Why Do Video Game Glitches Occur? Let’s find out.

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The Invincible by Starward Industries: A stellar fusion of sci-fi literature and gaming greatness

PreMortem.Games

The Invincible is the debut game of Starward Industries , a new studio based in Kraków, Poland. For the last couple of years the team has been working hard to transform the gripping story from the novel with the same name by Polish sci-fi author Stanislaw Lem, into a thrilling adventure game. “We

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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Game design software does play a pivotal role in bringing the digital world to life, which allows game developers and designers to create immersive and engaging experiences. The world of game design is a captivating landscape brimming with possibilities. It is important to understand the genre of your game.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below. What's new.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data. If I can pass this texture in between the direct rendering, then I get a 2D real fabric. can all be achieved this way!

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Sandfire , an upcoming 3D person action-adventure game by Kmitt. The game was recently ported to Godot 4, see Kmitt's YouTube channel and Twitter for devlogs and updates. Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ).

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