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Video: Living paintings of OFK: art directing the style and lives of an indie-pop band

Game Developer

We are OFK’s art director Nafisah Tung shows off how the team concepted, painted and animated the vibrant characters of We are OFK.

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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

Some even engage in Kickstarter campaigns for indie games or support them financially. Kickstarter is viewed as a proof of concept and demand, offering valuable insights”, says Liebe. Some publishers now accept games that have undergone Kickstarter campaigns, emphasizing a focus on future collaboration and development potential.

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How digital showcases helped make A Little To The Left an indie hit

GamesIndustry.biz

It started as a game jam concept that was expanded upon and added to Itch.io, where it frequently found itself at the top of the charts. The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming).

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DEVLOG#2: Clearing the Concept

Mnenad

I explain the concept of my mecha indie game and hope for your feedback. In this second devlog episode I share one of my most valuable experiences in game development with you! Also included: Funny bugs, a research about existing mecha games and the progress in development and design. watch next episode. watch on YouTube.

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Mini compendium of indie games

Played with Fire

As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. A few words about indie games. Indie , which is short for independent , means independent of the creator – financially, conceptually, or in terms of time. What are indie games and why are they popular?

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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.

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