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The top 22 mobile games of 2022

Game Analytics

relied on data to figure out what they wanted this game to be. Masters of simulation, this studio is renowned for making popular sim games for mobile. It’s awesome to see some good messaging baked into its core gameplay. But not only is it the first to make it to mobile, it’s also the first one to be free to play.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The card-battling RPG genre was one of the first in mobile games that enjoyed success at scale and popularity around the world. By embracing and encouraging gamers’ motivation to collect and to cultivate, the card battling genre has become a proven formula for mobile companies and studios to maximize their revenue.

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ).

Beta 52
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

So many games have that question baked into their core. When recreating Among Us for VR platforms, Schell Games only made two major changes to the original game. “We And unless you have your VR headset hooked up to a beefy computer, you’re working with a mobile CPU to manage all that. Does it feel good when playing?

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