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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine team to showcase the engine’s capabilities of making heavy 3D games and boost community learning motivation. I hope to help everyone advance further in 3D game development. Ok, without further ado, let’s get started.

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). HTML5: Synchronous main, better persistence, handlers fixes, optional full screen ( GH-42266 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see In particular, this build adds WebXR support for VR games! Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. WebXR support for VR games (new in beta 5). HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. In short, the Unity Cinemachine is a game-changer. What Is Unity Cinemachine?