Introducing the new "last minute" lightmapper
Mircosoft Game Dev
DECEMBER 13, 2017
This generally works and looks pretty, but it's quite shader intensive, which makes it not work on mobile or low end GPUs. The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). First of all, you need to make sure your meshes have an UV2 layer. How does it look?
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