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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

We want to encourage the quick embrace of GDeflate as a data-parallel compression standard, facilitating its adoption across the PC ecosystem and on other platforms. We’re looking forward to next-generation game engines benefiting from GDeflate by dramatically reducing loading times. a modern I/O streaming API from Microsoft.

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). GLES2: Various improvements to 2D batching ( GH-42119 ). MeshInstance: Add option for software skinning ( GH-40313 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). GLES2: Various improvements to 2D batching ( GH-42119 ). MeshInstance: Add option for software skinning ( GH-40313 ).

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). GLES2: Various improvements to 2D batching ( GH-42119 ). MeshInstance: Add option for software skinning ( GH-40313 ).

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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Supporting the project.