Godot 4.0 will get a new, modernized lightmapper
Mircosoft Game Dev
MAY 8, 2020
Let's hope this implementation will also be of use to others making their own technology or engines, so they can use it as reference or just copy it. The new lightmapper is GPU based written mostly on Compute shaders (meaning it does most of the heavy lifting using the GPU, via Vulkan). Allows baking dynamic and static lights.
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